+++ /dev/null
-<!-- ##### SECTION Title ##### -->
-Visuals
-
-<!-- ##### SECTION Short_Description ##### -->
-
-Low-level display hardware information
-
-<!-- ##### SECTION Long_Description ##### -->
-<para>
-A #GdkVisual describes a particular video hardware display format. It includes
-information about the number of bits used for each color, the way the bits are
-translated into an RGB value for display, and the way the bits are stored in
-memory. For example, a piece of display hardware might support 24-bit color,
-16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given
-pixel size, pixels can be in different formats; for example the "red" element
-of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower
-4 bits.
-</para>
-<para>
-There are several standard visuals. The visual returned
-by gdk_screen_get_system_visual() is the system's default
-visual.
-</para>
-<para>
-A number of functions are provided for determining
-the "best" available visual. For the purposes of
-making this determination, higher bit depths are
-considered better, and for visuals of the same
-bit depth, %GDK_VISUAL_PSEUDO_COLOR is preferred at
-8bpp, otherwise, the visual types are ranked in the
-order of (highest to lowest) %GDK_VISUAL_DIRECT_COLOR,
-%GDK_VISUAL_TRUE_COLOR, %GDK_VISUAL_PSEUDO_COLOR,
-%GDK_VISUAL_STATIC_COLOR, %GDK_VISUAL_GRAYSCALE,
-then %GDK_VISUAL_STATIC_GRAY.
-</para>
-
-<!-- ##### SECTION See_Also ##### -->
-<para>
-
-</para>
-
-<!-- ##### SECTION Stability_Level ##### -->
-
-
-<!-- ##### SECTION Image ##### -->
-
-
-<!-- ##### STRUCT GdkVisual ##### -->
-<para>
-The <type>GdkVisual</type> structure contains information about
-a particular visual.
-</para>
-
-<example id="rgbmask">
-<title>Constructing a pixel value from components</title>
-<programlisting>
-guint
-pixel_from_rgb (GdkVisual *visual,
- guchar r, guchar b, guchar g)
-{
- return ((r >> (16 - visual->red_prec)) << visual->red_shift) |
- ((g >> (16 - visual->green_prec)) << visual->green_shift) |
- ((r >> (16 - visual->blue_prec)) << visual->blue_shift);
-}
-</programlisting>
-</example>
-
-@parent_instance: inherited portion from #GObject
-
-<!-- ##### ENUM GdkVisualType ##### -->
-<para>
-A set of values that describe the manner in which the
-pixel values for a visual are converted into RGB
-values for display.
-</para>
-
-@GDK_VISUAL_STATIC_GRAY: Each pixel value indexes a grayscale value directly.
-@GDK_VISUAL_GRAYSCALE: Each pixel is an index into a color map that maps pixel
- values into grayscale values. The color map can be changed by an application.
-@GDK_VISUAL_STATIC_COLOR: Each pixel value is an index into a predefined,
- unmodifiable color map that maps pixel values into RGB values.
-@GDK_VISUAL_PSEUDO_COLOR: Each pixel is an index into a color map that maps
- pixel values into rgb values. The color map can be changed by an application.
-@GDK_VISUAL_TRUE_COLOR: Each pixel value directly contains red, green,
- and blue components. The <structfield>red_mask</structfield>,
- <structfield>green_mask</structfield>, and
- <structfield>blue_mask</structfield> fields of the #GdkVisual
- structure describe how the components are assembled into a pixel value.
-@GDK_VISUAL_DIRECT_COLOR: Each pixel value contains red, green, and blue
- components as for %GDK_VISUAL_TRUE_COLOR, but the components are mapped via a
- color table into the final output table instead of being converted directly.
-
-<!-- ##### ENUM GdkByteOrder ##### -->
-<para>
-A set of values describing the possible byte-orders
-for storing pixel values in memory.
-</para>
-
-@GDK_LSB_FIRST: The values are stored with the least-significant byte
- first. For instance, the 32-bit value 0xffeecc would be stored
- in memory as 0xcc, 0xee, 0xff, 0x00.
-@GDK_MSB_FIRST: The values are stored with the most-significant byte
-first. For instance, the 32-bit value 0xffeecc would be stored
-in memory as 0x00, 0xcc, 0xee, 0xff.
-
-<!-- ##### FUNCTION gdk_query_depths ##### -->
-<para>
-
-</para>
-
-@depths:
-@count:
-
-
-<!-- ##### FUNCTION gdk_query_visual_types ##### -->
-<para>
-
-</para>
-
-@visual_types:
-@count:
-
-
-<!-- ##### FUNCTION gdk_list_visuals ##### -->
-<para>
-
-</para>
-
-@void:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_bits_per_rgb ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_blue_pixel_details ##### -->
-<para>
-
-</para>
-
-@visual:
-@mask:
-@shift:
-@precision:
-
-
-<!-- ##### FUNCTION gdk_visual_get_byte_order ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_colormap_size ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_depth ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_green_pixel_details ##### -->
-<para>
-
-</para>
-
-@visual:
-@mask:
-@shift:
-@precision:
-
-
-<!-- ##### FUNCTION gdk_visual_get_red_pixel_details ##### -->
-<para>
-
-</para>
-
-@visual:
-@mask:
-@shift:
-@precision:
-
-
-<!-- ##### FUNCTION gdk_visual_get_visual_type ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best_depth ##### -->
-<para>
-
-</para>
-
-@void:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best_type ##### -->
-<para>
-
-</para>
-
-@void:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_system ##### -->
-<para>
-
-</para>
-
-@void:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best ##### -->
-<para>
-
-</para>
-
-@void:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best_with_depth ##### -->
-<para>
-
-</para>
-
-@depth:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best_with_type ##### -->
-<para>
-
-</para>
-
-@visual_type:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_best_with_both ##### -->
-<para>
-
-</para>
-
-@depth:
-@visual_type:
-@Returns:
-
-
-<!-- ##### FUNCTION gdk_visual_get_screen ##### -->
-<para>
-
-</para>
-
-@visual:
-@Returns:
-
-
#include "gdkscreen.h"
+/**
+ * SECTION:visuals
+ * @Short_description: Low-level display hardware information
+ * @Title: Visuals
+ *
+ * A #GdkVisual describes a particular video hardware display format. It includes
+ * information about the number of bits used for each color, the way the bits are
+ * translated into an RGB value for display, and the way the bits are stored in
+ * memory. For example, a piece of display hardware might support 24-bit color,
+ * 16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given
+ * pixel size, pixels can be in different formats; for example the "red" element
+ * of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower
+ * 4 bits.
+ *
+ * There are several standard visuals. The visual returned by
+ * gdk_screen_get_system_visual() is the system's default visual.
+ *
+ * A number of functions are provided for determining the "best" available visual.
+ * For the purposes of making this determination, higher bit depths are considered
+ * better, and for visuals of the same bit depth, %GDK_VISUAL_PSEUDO_COLOR is
+ * preferred at 8bpp, otherwise, the visual types are ranked in the order of
+ * (highest to lowest) %GDK_VISUAL_DIRECT_COLOR, %GDK_VISUAL_TRUE_COLOR,
+ * %GDK_VISUAL_PSEUDO_COLOR, %GDK_VISUAL_STATIC_COLOR, %GDK_VISUAL_GRAYSCALE,
+ * then %GDK_VISUAL_STATIC_GRAY.
+ */
+
+
/**
* gdk_list_visuals:
*
GDK_VISUAL_DIRECT_COLOR
} GdkVisualType;
-/* The visual type.
- * "type" is the type of visual this is (PseudoColor, TrueColor, etc).
- * "depth" is the bit depth of this visual.
- * "colormap_size" is the size of a colormap for this visual.
- * "bits_per_rgb" is the number of significant bits per red, green and blue.
- * The red, green and blue masks, shifts and precisions refer
- * to value needed to calculate pixel values in TrueColor and DirectColor
- * visuals. The "mask" is the significant bits within the pixel. The
- * "shift" is the number of bits left we must shift a primary for it
- * to be in position (according to the "mask"). "prec" refers to how
- * much precision the pixel value contains for a particular primary.
+/**
+ * GdkVisual:
+ *
+ * The #GdkVisual structure contains information about
+ * a particular visual.
+ *
+ * <example id="rgbmask">
+ * <title>Constructing a pixel value from components</title>
+ * <programlisting>
+ * guint
+ * pixel_from_rgb (GdkVisual *visual,
+ * guchar r, guchar b, guchar g)
+ * {
+ * return ((r >> (16 - visual->red_prec)) << visual->red_shift) |
+ * ((g >> (16 - visual->green_prec)) << visual->green_shift) |
+ * ((r >> (16 - visual->blue_prec)) << visual->blue_shift);
+ * }
+ * </programlisting>
+ * </example>
*/
struct _GdkVisual
{
+ /*< private >*/
GObject parent_instance;
- /*< private >*/
- GdkVisualType GSEAL (type);
- gint GSEAL (depth);
+ GdkVisualType GSEAL (type); /* Type of visual this is (PseudoColor, TrueColor, etc) */
+ gint GSEAL (depth); /* Bit depth of this visual */
GdkByteOrder GSEAL (byte_order);
- gint GSEAL (colormap_size);
- gint GSEAL (bits_per_rgb);
-
+ gint GSEAL (colormap_size); /* Size of a colormap for this visual */
+ gint GSEAL (bits_per_rgb); /* Number of significant bits per red, green and blue. */
+
+ /* The red, green and blue masks, shifts and precisions refer
+ * to value needed to calculate pixel values in TrueColor and DirectColor
+ * visuals. The "mask" is the significant bits within the pixel. The
+ * "shift" is the number of bits left we must shift a primary for it
+ * to be in position (according to the "mask"). "prec" refers to how
+ * much precision the pixel value contains for a particular primary.
+ */
guint32 GSEAL (red_mask);
gint GSEAL (red_shift);
gint GSEAL (red_prec);